Click the Play button to see FlashAmp at work

If you want quick and accurate sound synchronization for animations and audio visualizations in Flash, then FlashAmp 3 is the answer.

Like to see more? Have a look at this demo and more on the FlashAmp Examples page.

Some of FlashAmp 3's features include...

  • Generation of amplitude (loudness), spectrum (frequency - Pro edition only) and audio cue point sync data, all in one operation if required.
  • Compatibility with all professional sound file formats at all common sample rates, and support for Variable Bit Rate (VBR) and Joint-Stereo encoding in MP3 files.
  • Preview animated waveform and spectrum output (Pro edition only) synched to the source sound without the need to load the data into Flash.
  • Batch processing of folders and sub-folders of sound files (Standard and Pro editions only).
  • Smooth amplitude data to ease-in/out animations.
  • Set irregular spectrum bandwidths to target specific frequencies (Pro edition only)
  • Limit the overall frequency range used in spectrum analysis and output (Pro edition only)

FlashAmp has set the standard for Flash audio-sync solutions for over 8 years. It's no secret, in fact some of the world's highest-profile digital agencies use FlashAmp in their productions.

Updates

FlashAmp 3.1 is available from the Downloads page. This is a free maintenance update for all registered users of FlashAmp 3. Details of this update can be found on the FlashAmp release history page and in the User Guides for each edition of FlashAmp.

Upgrades

If you're already a registered FlashAmp user then see the Upgrade page if you want to upgrade from FlashAmp 2, or if you want to upgrade to a different edition of FlashAmp 3.

What is FlashAmp?

FlashAmp is a stand-alone application that produces arrays of audio data specifically for use with Macromedia Flash™. With some simple Actionscript you can use FlashAmp data to synchronize animations (or anything else) with sound.

And you can quickly and easily lip-sync animated characters in Flash. So now you don't have to spend hours manually syncing mouth movements to voice on the Flash timeline.

FlashAmp creates audio amplitude, spectrum and cue point data. So you can...

  • accurately synchronize animations to sound, even when streaming
  • animate sound waveforms
  • animate VU meters
  • use audio cue points in Flash
  • create graphical eq type displays (with FlashAmp Pro)
  • create intense frequency-based music visualizations (with FlashAmp Pro)

Have a look at some FlashAmp examples and check the Editions Compared page to find out which edition of FlashAmp suits you best.

Press and reviews

FlashForward 2005

Ty Lettau's Range, built using FlashAmp, was a finalist in the Flash Film Festival at the 2005 FlashForward conference in New York. Range uses spectrum and amplitude data created by FlashAmp. You can view more of Ty's work on our Examples page and at his website, Sound of Design.

 

DevX Article

Rich Shupe has written a comprehensive 2-part article on FlashAmp for DevX. The articles provides a detailed step-by-step description of how to use FlashAmp data with Flash in a variety of contexts.

Read Part 1 of the DevX article
Read Part 2 of the DevX article

 

Fresh FlashNew Masters of Flash, Volume 3

New Masters of Flash, Volume 3 features the amazing work of some renowned Flash designers. Danny Franzreb used FlashAmp Pro for waveform animation in his chapter. See our New Masters page for more information, examples and a Special Offer exclusive to registered users of FlashAmp.


Fresh FlashFresh Flash

Ty Lettau used FlashAmp for sound synchronization in his chapter Reacting to Sound in Fresh Flash published by Friends of Ed. See our Fresh Flash page for more information and examples.

 

 
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Chrystal MethodFlashAmp Pro powers
the Crystal Method site

 

 

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